This week we concentrated on the Quests in our game. We sketched out several different ideas on how to integrate our separate pieces of information into the Quests of each World we created. We found it somewhat challenging to convey the information in a way that included the Quest in the storyline, yet kept some consistency to not confuse the player. We believe to have found a way to ensure that specific information is represented in a single form, and that repetition of a certain skill will be necessary to complete the levels. This repetition will provide the player with the practice which is important in a successful educational game.
We also presented our project to a couple of groups of young children participating in a summer science camp at the University of Victoria. Even though the children were much younger than our target audience (grade 3-5), they provided us with some useful feedback.
We are currently working on a presentation to introduce our project to the summer high school students, and our game sketches that we will provide next Thursday. These sketches mainly focus on the Quests in our game, so that we are able to test the most important aspect: the educational content.
Project Goals
Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.
Monday, July 7, 2008
Subscribe to:
Comments (Atom)