Project Goals

Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.

Tuesday, May 20, 2008

Adapting a Commerical Role-Playing Game for Educational Computer Game Production

This article presents a different method of creating a game that we haven't considered yet.

Researchers at the University of Alberta have used the Aurora Toolset to create adventures using the Neverwinter Nights engine. The benefits to this approach is again a more specialized set of tools -- and one that will create a more professional feel for the game. To mitigate some of the scripting challenges in game making, they developed the tool "ScriptEase" that helps manage interactive events for NVN authors.

I think RPGMaker will probably work for our purposes, but if using it to create mini-games proves to be difficult, this is another alternative we might consider.

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