As we moved further into the final steps of implementation, some of the characters in our game developed distinct personalities that we found were not justified with the sprite we were using at the time. This motivated us to look elsewhere for character sprites that, otherwise, would be difficult and time consuming to create on our own with the simple software we had. We discovered Sithjester's RMXP Resources and some additional ones.
Because we had to customized several of our sprites to fit the storyline, we were lacking the battler graphics for certain points in the game (when it came time to display the important dialogue between main characters). We began by making several alterations, using Photoshop, to some of the character graphics that came with the software to make them resemble our unique characters. However, this proved to be too very tedious work and too time consuming, given our schedule. Our resulting images only vaguely resembled our sprites, and we knew we could provide a better representation. We did some searching and Donna discovered this site. These graphics provided us with a quick fix to our problem. We had to remain focused on what we were trying to achieve in creating this game, and that is to produce a successful learning tool for first year computer science students. It was very easy to get side-tracked with small tasks such as creating original and unique character graphics.
We have created an additional document, The Game Flow, to help us keep track of the storyline. This helps us to record when certain triggers should be used, and the state of important switches throughout the game. A version of this document will be added to our Game Design document upon completion.
Project Goals
Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.
Monday, August 18, 2008
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