Design Document
We modified the "Key Features" section to include "Possible Features". On Wednesday we looked at a series of RPGs for the PS2/PS3 and recorded the features we liked of each game. We will probably be unable to use everything in this list, but it's a good record and has reminded us of some features we would like to add (the ability to be reminded of your current 'mission', the possibility of 'summoning' your skills instead of adding party characters). Highlights in this area are from Folklore. Most of their plot scenes are in a cartoon format where it looks like you're reading a comic, and many of their dialog makes it very clear which character is talking. We definitely believe that we can incorporate some of these methods, and that by doing so we can make our characters more interesting/compelling.
We also modified the "software" section to include the challenges we have solved with RPGMaker. Since we are now confident that we will be using this software, any time we come up with a slightly more complicated visual idea, we make sure that we will be able to code it. This is simply a list of things that we've managed to do, and how we've hacked some of them together if it didn't seem like we would be able to do it.
Storyline
We've fleshed out our characters a bit more. We now know exactly who our main characters are, and have made a couple more decisions on the main supporting roles.
We've been working on giving each "world" its own flavour and set of supporting characters. Each of our worlds now has some information on the mini-world quest inside it, and what the player will have to do to solve it.
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