Project Goals

Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.

Friday, September 12, 2008

Week 16

The area that is in need of improvement, this week, is the text in our game. It proved to be quite difficult to integrate all the educational information necessary to fully comprehend the concept of pointers, without having the user read an extensive amount of text. At the beginning of this project, we were hoping to implement and entertaining and educational game that would 'trick' the player into learning about pointers. The way we chose to display the information is through conversations between the main character and the characters they encountered throughout the game. In using this method, we hoped to make it seem as though they were participating in an educated conversation, other than having the information simply handed to them. Even though this tactic seemed to be more engaging for the user, it was still quite obvious that the goal of this game was to educated, and not simply to entertain.

Unfortunately, we we're unable to attend the poster competition in Vancouver. However, Donna was able to attend the 35th International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH), held in Los Angeles, CA. She was exposed to several creative designs and implementations in areas such as animation, gaming, interactivity, art, science, education and research.

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