Project Goals

Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.

Friday, September 12, 2008

Week 17

This week, we continued to make the necessary alterations to our game, in hopes of improving the flow of the educational content.
This experience has been a tremendous learning process for us both, as undergrads. We have had experience with the typical game design process, but we were unaware of the significant differences between the design of an educational game and the design of a game created for pure entertainment. At the beginning of this project, we had planned on following the same steps we took in designing our maze game. We used the same outline for a Game Design Document, and in addition to some background research, we iterated through roughly the same process as before. Part way through our project, we realized that the considerable amount of time we had spent on the game mechanics should have been spent on the educational content. We put too much emphasis on the entertaining aspect of this game, and not nearly enough on the educational part.
These difficulties we encountered forced us to revise our design process, and consider how we might alter this process to reflect, what we believe to be, a more productive practice for designing and educational game.

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