I liked this article. I feel it is exploring the same sort of concepts that we are planning on doing.
The examples they give for their "Saving Sera" game are neat. I think we would want to plan to do something along those lines (Using gamemaker, or learning about this RPGmaker, which might be more what we're looking for)....things like "correctly reorganizing a while loop statement of a confused old fisherman's mind; correcting a nested for loop placing eggs; and visually piecing together a quicksort algorithm. When the player makes a mistake, the character must fight a script bug, which asks the users various computer science questions..." (page 2)
Neat ideas.
I think the most important information I pulled out of this is that feedback (and clear goals) are very important in the game. Without them, some students seemed to question the seriousness of learning through games. It seems that they also help keep students motivated to play (and learn).
Project Goals
Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.
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