Project Goals

Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.

Friday, May 9, 2008

Lord of the Flies

Link: http://nobelprize.org/educational_games/literature/golding/index.html

This game tests your knowledge of the novel "Lord of the Flies". You have a mini-game at three separate parts of the novel: the boys as a unified group on the beach, the pig's head on a stick, and the final hunt for Ralph.

The first part asks questions about 5 of the main characters: Roger, Jack, Ralph, Piggy, and Simon. You need to match images with each character, which was difficult because I don't remember the book that well. Some were obvious (the conch for Ralph, glasses for Piggy, Pig's head for Simon), some were difficult, and some of the images I couldn't even make out what they were. This one could easily become a guess-and-check sort of game, which is what I ended up reverting to.

The second part has catagories that you are supposed to fit images to, which is supposed to represent the symbolism in the novel. The catagories range from "Law and Order" to "Evil and Chaos" to "Hope and Rescue". I think it was good that there were more items than categories. When you got one wrong, it would give you a clue, and when you matched the right one, you'd get all three of the clues. I had some trouble here, mostly because it didn't register the broken conch as "Chaos". That's totally Chaos. These people obviously didn't have Mrs. Brown's very in-depth view on the novel.

The third part asked general questions about the purpose of the book like "Was it a real story or just an adventure novel". There are three questions, I don't know what happens if you get any wrong because I got them all right.


Good:
The island changed as you moved through the game. At one point the images of the boys split, and then before the last mini-game, the entire island is lit on fire.
I liked the style of the second mini-game. I think it gave good hints, and was a neat way of testing the understanding of symbolism.


Needs work:
The first two games could easily be solved by guessing.
There didn't seem to be a score, so there was no penalty for getting things wrong.
Symbolism is a tricky thing to test, especially if you add extra items. I still have a problem with the broken conch not being "Chaos"

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