Link: http://nobelprize.org/educational_games/economics/trade/index.html
The idea for this game is to choose an island with an amount of labour and an amount of capital, and then to choose a trade partner with the same stats. You set up your cell phone and jean production and then offer trades to the other island in an attempt to raise the welfare of your people.
Good:
I liked choosing (and designing) a character, even though that made no difference to the game.
It was interesting to see how your population reacted to the trade deals you made with the neighboring islands.
Needs Work:
I think it would have been neat to be able to change your major trade partner. There were four islands to choose from, so this should have been possible.
Project Goals
Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.
Friday, May 9, 2008
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