Evaluation Techniques:
Cognitive Walkthrough
A successful game usually allows players to explore by trial-and-error. This should be taken into account when designing the game, to make sure the game (or at least initial levels) are solvable in this manner.
Think-Aloud Protocol
Ask testers to think aloud while they are working with the game sketch or prototype game to help figure out what they are thinking (expectations, frustrations, confusions) as they are presented with different elements of the game.
Fitt's Law
Reduce the distance between controls and increase the size to decrease the players' stress.
Project Goals
Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.
Friday, May 16, 2008
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