This is an educational game about dinosaurs, and what they need to survive. The game required you to maintain a certain status (energy, weight an fitness) in order to survive run-ins with other animals.
This is a more complex game that requires some explanations as to what the players need to do in order t succeed. I thought it made the game-play much easier when my goals, and what sort of things I needed to accumulated, was clearly presented. The placement was also very helpful, so I didn't have to search the screen to find where my status was, etc.
Because the game was more complex than some other we have played, they were able integrate a status which the player needs to maintain. Having to maintain this status presents the player with small goals they need to reach throughout the game. This keeps the player attentive.
One thing we should examine is what type of in-game feedback works best, and what their effects are (scores, secret clues, bonus, etc.)
Faults:
There was not much storyline to this game, so it was not as appealing as it could have been. The introduction could have been elaborated to immerse the player in the game.
For most of the educational information, it did not appear in the window of the game, but opened up a new window to a different website. I found this somewhat frustrating (especially because the information was unavailable), because it distracted the player from the game.
Project Goals
Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.
Tuesday, May 13, 2008
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1 comment:
I would agree with Elyse's assessment of this game. It was interesting because it was much more complex than other games we've been testing, but the lack of storyline made it get boring rather quickly.
I also found myself looking at the stats of the other animals instead of the other information about them. I don't think the information was as integrated as it could have been.
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