Project Goals

Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.

Wednesday, May 14, 2008

Trying to Design a Truly Entertaining Game Can Defeat Even a Certified Genius

Article in Wired magazine: 16.04

It's best to learn by other people's mistakes...
A professor at Indiana University and a team of researchers designed a game called Arden: The World of William Shakespeare. This was designed to have players explore Elizabethan environment.
Ted Castronova, the professor, then studied the player's behavior. He came up with 5 tips for making a game that 'doesn't suck':
  • Don't be overly ambitious : He found that making the game realistic was quite a large task - we should be practical about how much detail we wish to include, considering the time line we put together.
  • Go Low Tech : Stick with a simple development platform. (We are already there - sticking with a simple software that we are familiar with (Game Maker, RPGMaker))
  • Think About Your Audience: He found that students who were not too familiar with Shakespeare found it boring. We should possibly be thinking about students who are not too familiar with computer science concepts, and what they would find interesting. One of our goals is to create a game that makes computer science appealing to all students (particularly females).
  • Get a Full-Time Staff (I think we can handle this)
  • Concede Screw-up: To keep in mind throughout the implementation process: Deal with problems as soon as possible (admit it and move on).

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