Project Goals

Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.

Wednesday, May 14, 2008

Life on the Edge

Life on the Edge:
The player as a professor, exploring different zones and discovering the animals, natural hazards and man-made problems of that area. At the end of each level, you answer a 'vital' question to see if you've retained the information.
This game gave me an idea of story line we could use for our game. We could have a character 'shrink down' and venture into the computer ( I thought because we are dealing with physical memory locations).

Strengths: The game presented plenty of important information. This game, if played well, does help the player retain some important facts for the subject. Because of all the reading that is done for each level, and the multiple choice question at the end, it's difficult NOT to retain anything.

Faults: There was too much text in this game to really fully immerse the user in the game-play. The introduction could have been more effective if, instead of the beeping, they used a voice over to explain the story line and goal.
Forgetting the fact that there was too much text to read in each level, the information was not presented in a way that would make the player WANT to read it. I did more dragging and clicking just to read the text than I did to play the actual game. There is not enough player activity to make this an entertaining game.
Also, there was not immediate feedback. The player only received feedback at the end of the level, after he/she would have read through through all the text.

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