Project Goals

Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.

Tuesday, May 13, 2008

The use of computer games as an educational tool: identification of appropriate game types and game elements

Published in the British Journal of Education Technology
By Alan Amory, Kevin Niacher, Jacky Vincent and Claudia Adams

The method they used to determine what type of game is most enjoyed by undergraduate students was to have 20 students play 4 games of different types :
  • strategy
  • "shoot-em-up"
  • simulation
  • adventure
The students answered a questionnaire after the experience related to:
  • enjoyment (sounds, graphics,storyline, technology, etc.)
  • skills (logic, problem solving, memory, etc.)
  • game play (addictive, boring, too difficult, too easy, etc.)
The 3-D adventure game was ranked the highest in all aspects, along with the strategy game.
These 2 games we're also mentioned to have more interesting story lines. This supports the argument that such elements motivate the player, and promote effective learning.
Simulation game was ranted poorly by students (possibly due to a confusing interface and lack of immediate feedback).
(The effectiveness of the adventure game - see page 8 of pdf)

The study showed that the simulation game was the only one which proved to be difficult to play by the students. Also, all but the simulation game proved to be challenging and addictive.

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