Although these are oriented towards a k-12 audience, I think these element would be worth incorporating into our game to make it a powerful learning process.
Ones I thought stood out:
#1. Active, Critical Learning Principle - Doing and reflecting
#7 Committed Learning Principle - Putting out effort because they care (They won't want to learn if they are not motivated)
#12 Practice Principle - Being encouraged to practice
#13 Ongoing Learning Principle - Having to master new skills at each level
#14 “Regime Of Competence” Principle - Tasks being neither too easy nor too hard.
#15 Probing Principle - Doing, thinking and strategizing
#19 Intertextual Principle - Relating information
#22 Intuitive Knowledge Principle - Thinking intuitively
#24 Incremental Principle - Being led from easy problems to harder ones
#28 Discovery Principle - Trying rather than following instructions (avoid cluttering the levels is written instructions)
#29 Transfer Principle - Applying learning from problems to later ones
Project Goals
Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.
Thursday, May 15, 2008
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