Project Goals

Our goal is to provide first and second year University students with a simple game that allows them to build the intuition and understanding of pointers as used in high level languages like C/C++. An educational game online could help motivate and engage these students to participate in a meaningful and educational activity and to explore key concepts outside of the classroom. Putting their theory into practice reinforces the theoretical elements and aids in their retention.

Tuesday, May 13, 2008

Lightning Librarian

Link: http://funschool.kaboose.com/fun-blaster/games/lightning-librarian.html

This was a fun memory game. There are 15 sets of coloured books, each with their own subject. You get about a minute to try to memorize the location of each subject. After that, a kid will come to the top of the screen thinking about a subject. You need to find the right book (the only penalty for an incorrect shelf is time) and return it to the kid. Unfortunately, the kid doesn't like waiting, and after some amount of time they'll get a thunderstorm over their head, then some fire, and then they'll leave. After five kids leave in a huff, you lose the game.

One of the really good things about this game was the difficulty level. After around 10 kids got their books, two children would come at the same time wanting different subjects. There was room for three kids, but I didn't extend playing it that far. I felt that the game waited long enough before requiring a better memory (you can't afford to take the time to check every shelf now) because I'm sure I could have continued.

The other thing I loved about this game was the characters -- the librarian and the kids. They were very cartoony, which probably makes the game more appealing to a younger audience.

For a memory-testing game, I think this was a very good one

No comments: